AI Insights · Timothy · July 2022
Top 5 Idler Games on Android in Israel Q2 2022
Discover the performance metrics of the top 5 Idler games on the Android platform in Israel during Q2 2022, including weekly downloads, revenue, and active users.
The second quarter of 2022 saw an interesting performance from the top 5 Idler games on the Android platform in Israel. Here’s a look at the weekly trends for downloads, revenue, and active users for these popular games.
Office Fever from Rollic Games showed a fluctuating trend in weekly downloads, starting at around 5.2K in late March and peaking at 8.1K in mid-April. The game experienced a slight decline in active users from 16.1K in mid-April to 9.5K by the end of June. Weekly revenue for the game varied, reaching as high as $25 in early May but dropped to $5 by the end of the quarter.
Stone Grass: Mowing Simulator by Freeplay Inc had a steady start with weekly downloads around 6.7K at the end of March. However, downloads saw a significant decline to approximately 2.1K by late June. Active users followed a similar trend, decreasing from 12.9K in late March to 3.8K at the end of June. Revenue data for this game was not available.
My Mini Mart from Supersonic Studios LTD experienced a notable increase in weekly downloads, starting at 1.7K in late March and reaching nearly 7K by the end of June. Active users also saw a rise, growing from 6.1K to 13.6K during the same period. Weekly revenue showed a significant upward trend, peaking at $158 in mid-June.
Moneyland by Rollic Games had a varied performance in weekly downloads, starting at 5.5K at the end of March and dipping to approximately 1K in mid-June before rising back to 2.3K by the end of June. Active users decreased from 8.7K in late March to around 3.5K by the end of June. Weekly revenue remained relatively low, peaking at $34 in late March and stabilizing around $11 towards the end of June.
Sling Kong from Protostar maintained a steady number of weekly downloads, around 1.9K at the end of March and slightly increasing to 1.8K by late June. The game’s active users remained strong, hovering around 29.4K to 33.2K throughout the quarter. Weekly revenue fluctuated, peaking at $500 in mid-April and ending at $222 by late June.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.